Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 104 days ago
9 / 4 / 8
K / D / A
77.3%
Kill participation
1,129.6
Damage / min
12,431g
455.6 gold / min
16
6 placed · 3 cleared
225
8.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat90s#999
Skarner · Top
2 / 6 / 11
59.1% KP
11,506
16.2% share
9,238g
193 CS · 7.1/m
ryan gosling#real0
Jarvan IV · Jungle
5 / 5 / 14
86.4% KP
12,980
18.3% share
10,780g
148 CS · 5.4/m
Anrteus#rdctd
Aurelion Sol · Mid
9 / 4 / 8
77.3% KP
30,818
43.5% share
12,431g
225 CS · 8.2/m
Koreaniec#JDD
Kalista · ADC
3 / 11 / 3
27.3% KP
8,159
11.5% share
10,674g
188 CS · 6.9/m
OnlyDyy#EUNE
Thresh · Support
3 / 9 / 9
54.5% KP
7,449
10.5% share
7,412g
33 CS · 1.2/m
Red side
VictoryBoban Ribar#EUNE
Yasuo · Top
3 / 5 / 7
28.6% KP
11,332
10.6% share
10,235g
160 CS · 5.9/m
Bobr#Fire
Kha'Zix · Jungle
4 / 6 / 7
31.4% KP
18,647
17.4% share
13,055g
199 CS · 7.3/m
DesperateNasus#K R
Kayle · Mid
10 / 2 / 9
54.3% KP
30,966
28.9% share
14,667g
287 CS · 10.5/m
kocham kotki#purr
Jinx · ADC
14 / 2 / 8
62.9% KP
32,440
30.3% share
17,100g
279 CS · 10.2/m
dj0lee#4776
Pyke · Support
4 / 7 / 17
60% KP
13,726
12.8% share
9,322g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
