Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 104 days ago
12 / 5 / 18
K / D / A
52.6%
Kill participation
1,708.6
Damage / min
19,560g
587.1 gold / min
26
10 placed · 5 cleared
278
8.3 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGraggod#EUNE
Shen · Top
8 / 11 / 17
43.9% KP
24,965
13.1% share
13,166g
140 CS · 4.2/m
KaynYouNot#EUNE
Kayn · Jungle
20 / 7 / 9
50.9% KP
43,308
22.7% share
19,271g
239 CS · 7.2/m
Ockaal#EUNE
Syndra · Mid
15 / 8 / 12
47.4% KP
50,535
26.5% share
17,522g
222 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 5 / 18
52.6% KP
56,925
29.8% share
19,560g
278 CS · 8.3/m
Têdê#PEJA
Blitzcrank · Support
2 / 8 / 20
38.6% KP
15,300
8% share
10,262g
29 CS · 0.9/m
Red side
Defeatante565#EUNE
Teemo · Top
10 / 12 / 15
64.1% KP
41,571
28.6% share
13,782g
199 CS · 6/m
SommerLiebe#EUNE
Taliyah · Jungle
7 / 14 / 16
59% KP
32,589
22.4% share
14,967g
213 CS · 6.4/m
BarrelEnthusiast#MOCI
Akshan · Mid
12 / 12 / 1
33.3% KP
26,377
18.2% share
15,309g
202 CS · 6.1/m
KOMM SUSSER TOD#focus
Vladimir · ADC
8 / 9 / 13
53.8% KP
32,222
22.2% share
14,569g
238 CS · 7.1/m
uTRIPu#EUNE
Nami · Support
2 / 10 / 15
43.6% KP
12,486
8.6% share
10,738g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
