Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 103 days ago
17 / 1 / 18
K / D / A
81.4%
Kill participation
1,306.3
Damage / min
20,976g
631.2 gold / min
22
12 placed · 2 cleared
299
9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI I#333
Naafiri · Top
5 / 7 / 6
36.7% KP
29,617
21.7% share
13,810g
253 CS · 7.6/m
duszek#feet
Kha'Zix · Jungle
11 / 9 / 7
60% KP
29,922
21.9% share
16,460g
243 CS · 7.3/m
Eden#6622
Riven · Mid
10 / 7 / 3
43.3% KP
25,179
18.5% share
15,795g
239 CS · 7.2/m
Greenvert#6766
Ziggs · ADC
2 / 10 / 4
20% KP
21,159
15.5% share
11,614g
242 CS · 7.3/m
Nèvèr 0nè#EUNE
Brand · Support
2 / 10 / 14
53.3% KP
30,467
22.3% share
9,841g
41 CS · 1.2/m
Red side
Victorygorgx#EUNE
Varus · Top
5 / 6 / 11
37.2% KP
14,895
11.3% share
11,672g
176 CS · 5.3/m
SommerLiebe#EUNE
Nocturne · Jungle
5 / 7 / 13
41.9% KP
20,518
15.6% share
14,663g
267 CS · 8/m
S I V L A#GTP
Ahri · Mid
14 / 7 / 12
60.5% KP
36,754
27.9% share
16,968g
274 CS · 8.2/m
Anrteus#rdctd
Aurelion Sol · ADC
17 / 1 / 18
81.4% KP
43,413
32.9% share
20,976g
299 CS · 9/m
404 LULUnotfound#EUNE
Neeko · Support
2 / 9 / 20
51.2% KP
16,257
12.3% share
10,242g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
