Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 103 days ago
11 / 3 / 9
K / D / A
51.3%
Kill participation
1,201.8
Damage / min
18,320g
539.4 gold / min
16
11 placed · 1 cleared
309
9.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJoki#9898
Ornn · Top
4 / 4 / 16
54.1% KP
17,898
12.2% share
11,844g
184 CS · 5.4/m
SommerLiebe#EUNE
Taliyah · Jungle
7 / 7 / 17
64.9% KP
39,495
26.9% share
17,230g
307 CS · 9/m
bilan8ropos#EUNE
Annie · Mid
8 / 13 / 13
56.8% KP
38,438
26.2% share
14,627g
249 CS · 7.3/m
coldfart reborn#stink
Tristana · ADC
16 / 8 / 8
64.9% KP
39,887
27.1% share
20,626g
266 CS · 7.8/m
fake9 AWERO#EUNE
Thresh · Support
2 / 7 / 31
89.2% KP
11,210
7.6% share
11,329g
22 CS · 0.6/m
Red side
Defeatadulda#EUNE
Kennen · Top
9 / 9 / 6
38.5% KP
37,391
26.6% share
13,708g
194 CS · 5.7/m
bia#focus
Hecarim · Jungle
9 / 8 / 8
43.6% KP
19,899
14.1% share
15,242g
249 CS · 7.3/m
한국어가 아님#1567
Anivia · Mid
5 / 6 / 9
35.9% KP
28,715
20.4% share
13,025g
245 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 9
51.3% KP
40,820
29% share
18,320g
309 CS · 9.1/m
ZARODIN#SHUB
Sona · Support
5 / 11 / 16
53.8% KP
13,869
9.9% share
10,776g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
