Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 103 days ago
0 / 5 / 10
K / D / A
58.8%
Kill participation
614
Damage / min
9,037g
351.2 gold / min
12
8 placed · 0 cleared
189
7.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatniedlugo czalek#tuzza
Locke · Top
5 / 8 / 2
41.2% KP
15,615
21.1% share
8,965g
143 CS · 5.6/m
viego in head#EUNE
Viego · Jungle
7 / 10 / 6
76.5% KP
18,541
25% share
12,301g
168 CS · 6.5/m
hussars meretrix#EUNE
Ekko · Mid
4 / 7 / 2
35.3% KP
18,011
24.3% share
10,082g
168 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · ADC
0 / 5 / 10
58.8% KP
15,801
21.3% share
9,037g
189 CS · 7.3/m
Nuggets#7721
Janna · Support
1 / 7 / 11
70.6% KP
6,111
8.2% share
6,792g
16 CS · 0.6/m
Red side
Victorytoxar1#gaga
Singed · Top
3 / 7 / 14
47.2% KP
12,414
12% share
9,242g
172 CS · 6.7/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
15 / 2 / 10
69.4% KP
31,111
30% share
17,615g
231 CS · 9/m
I I#333
Naafiri · Mid
7 / 2 / 8
41.7% KP
25,671
24.7% share
11,143g
213 CS · 8.3/m
gramy sobie nie#hehe
Kalista · ADC
10 / 4 / 13
63.9% KP
27,231
26.2% share
15,363g
232 CS · 9/m
Izcrets#EUNE
Rakan · Support
1 / 2 / 22
63.9% KP
7,428
7.2% share
7,585g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
