Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 103 days ago
4 / 6 / 8
K / D / A
48%
Kill participation
718.1
Damage / min
12,969g
456.4 gold / min
9
5 placed · 0 cleared
224
7.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKokushibo#hold1
Ambessa · Top
5 / 0 / 6
30.6% KP
24,480
19.7% share
13,467g
249 CS · 8.8/m
HYK HYUNKEL#994
Elise · Jungle
14 / 7 / 5
52.8% KP
30,290
24.4% share
16,968g
227 CS · 8/m
FatS1mon#EUNE
Yone · Mid
8 / 7 / 6
38.9% KP
26,877
21.6% share
14,733g
244 CS · 8.6/m
Mefuu#KDODO
Jhin · ADC
6 / 5 / 9
41.7% KP
16,978
13.7% share
12,460g
166 CS · 5.8/m
Peto#noob
Xerath · Support
3 / 7 / 20
63.9% KP
25,740
20.7% share
10,332g
53 CS · 1.9/m
Red side
DefeatSłodki Socjopata#Mrauu
Olaf · Top
2 / 8 / 2
16% KP
17,093
19.8% share
10,262g
226 CS · 8/m
PathToChallenger#1101
Nocturne · Jungle
7 / 6 / 7
56% KP
18,742
21.7% share
12,820g
235 CS · 8.3/m
Shrekster#Storm
Naafiri · Mid
7 / 9 / 9
64% KP
24,085
27.9% share
12,796g
230 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 6 / 8
48% KP
20,406
23.6% share
12,969g
224 CS · 7.9/m
mechenics only#666
Thresh · Support
5 / 7 / 14
76% KP
6,053
7% share
9,245g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
