Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 102 days ago
6 / 4 / 10
K / D / A
61.5%
Kill participation
1,064.3
Damage / min
17,037g
474.6 gold / min
25
14 placed · 8 cleared
335
9.3 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJefreyKenchstein#LICK
Tahm Kench · Top
3 / 3 / 3
23.1% KP
21,473
15.7% share
15,092g
319 CS · 8.9/m
Víρer#EUNE
Naafiri · Jungle
8 / 6 / 8
61.5% KP
23,437
17.1% share
16,769g
305 CS · 8.5/m
MARSEILLE CRAVER#loric
Zed · Mid
6 / 2 / 4
38.5% KP
40,534
29.6% share
15,193g
319 CS · 8.9/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 4 / 10
61.5% KP
38,210
27.9% share
17,037g
335 CS · 9.3/m
Tombolo#EUNE
Bard · Support
3 / 6 / 16
73.1% KP
13,201
9.6% share
11,071g
21 CS · 0.6/m
Red side
DefeatGiovanniRengarS9#Honor
Azir · Top
6 / 4 / 3
42.9% KP
40,386
28.4% share
16,729g
331 CS · 9.2/m
f agatka#mommy
Amumu · Jungle
2 / 7 / 9
52.4% KP
23,625
16.6% share
12,003g
190 CS · 5.3/m
Sisyphus#15975
Tryndamere · Mid
9 / 3 / 2
52.4% KP
47,501
33.4% share
18,754g
363 CS · 10.1/m
Suchyy#EUNE
Caitlyn · ADC
3 / 7 / 3
28.6% KP
20,900
14.7% share
15,530g
308 CS · 8.6/m
ElectroCutie#BARD
Janna · Support
1 / 5 / 8
42.9% KP
9,807
6.9% share
9,258g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
