Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 102 days ago
9 / 13 / 11
K / D / A
62.5%
Kill participation
1,151.4
Damage / min
13,724g
458 gold / min
19
10 placed · 0 cleared
220
7.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySamsungWorldCZ#8127
Irelia · Top
9 / 5 / 6
36.6% KP
34,590
25.6% share
16,178g
271 CS · 9/m
Yukis Daddy#Owner
Talon · Jungle
10 / 5 / 7
41.5% KP
28,525
21.1% share
15,067g
253 CS · 8.4/m
KOMM SUSSER TOD#focus
Kayle · Mid
6 / 3 / 5
26.8% KP
15,208
11.2% share
12,772g
260 CS · 8.7/m
CriMzoN#1Sett
Sett · ADC
9 / 13 / 8
41.5% KP
31,220
23.1% share
12,275g
167 CS · 5.6/m
oxoo kindredking#JESUS
Zoe · Support
7 / 6 / 16
56.1% KP
25,801
19.1% share
10,652g
41 CS · 1.4/m
Red side
Defeatbby blue#mog
Ambessa · Top
7 / 9 / 6
40.6% KP
26,030
20.1% share
12,961g
206 CS · 6.9/m
beso#1650
Zac · Jungle
3 / 3 / 19
68.8% KP
17,035
13.1% share
12,903g
190 CS · 6.3/m
prtelja#EUNE
Lissandra · Mid
6 / 6 / 9
46.9% KP
30,002
23.1% share
11,691g
201 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 13 / 11
62.5% KP
34,504
26.6% share
13,724g
220 CS · 7.3/m
Peto#noob
Senna · Support
7 / 10 / 16
71.9% KP
22,038
17% share
11,165g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
