Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 102 days ago
1 / 8 / 2
K / D / A
33.3%
Kill participation
764.7
Damage / min
8,136g
346.7 gold / min
8
7 placed · 0 cleared
175
7.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDJFrytek#EUNE
Riven · Top
0 / 10 / 0
0% KP
6,464
11.7% share
6,456g
147 CS · 6.3/m
Tilos#EUNE
Talon · Jungle
5 / 10 / 1
66.7% KP
11,723
21.2% share
10,220g
162 CS · 6.9/m
SamsungWorldCZ#8127
Zed · Mid
3 / 5 / 3
66.7% KP
15,769
28.6% share
8,918g
155 CS · 6.6/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 8 / 2
33.3% KP
17,944
32.5% share
8,136g
175 CS · 7.5/m
LATSPREAD#HTLT
Alistar · Support
0 / 8 / 4
44.4% KP
3,311
6% share
5,454g
27 CS · 1.2/m
Red side
Victoryvampire heart#ゼロから
Irelia · Top
5 / 0 / 10
36.6% KP
13,041
16.5% share
13,261g
266 CS · 11.3/m
IT IS HUNTING US#EUNE
Fiddlesticks · Jungle
3 / 2 / 9
29.3% KP
8,668
11% share
10,289g
192 CS · 8.2/m
I I#333
Locke · Mid
15 / 3 / 8
56.1% KP
27,064
34.3% share
11,971g
154 CS · 6.6/m
antekopona61mang#ekot
Katarina · ADC
12 / 3 / 3
36.6% KP
21,947
27.8% share
12,364g
177 CS · 7.5/m
Boschete#CHALL
Nautilus · Support
6 / 1 / 19
61% KP
8,255
10.5% share
9,955g
44 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
