Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 101 days ago
8 / 4 / 7
K / D / A
57.7%
Kill participation
894.4
Damage / min
16,521g
494.4 gold / min
34
12 placed · 2 cleared
328
9.8 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatElectricBeep#EUNE
Camille · Top
7 / 9 / 3
34.5% KP
28,514
22.7% share
14,876g
267 CS · 8/m
Ren Yamashiro#EVE
Jarvan IV · Jungle
4 / 7 / 14
62.1% KP
16,139
12.9% share
13,866g
223 CS · 6.7/m
MOGGED#2311
Xerath · Mid
7 / 2 / 12
65.5% KP
30,790
24.6% share
14,746g
254 CS · 7.6/m
Leonix89#EUNE
Swain · ADC
9 / 2 / 11
69% KP
28,062
22.4% share
16,767g
287 CS · 8.6/m
jubby#55jb
Morgana · Support
2 / 6 / 16
62.1% KP
21,833
17.4% share
10,161g
37 CS · 1.1/m
Red side
VictoryDiviner#EUNE
Nasus · Top
6 / 5 / 10
61.5% KP
25,400
23.2% share
14,966g
256 CS · 7.7/m
PitiPitiPaa#VvV
Talon · Jungle
9 / 10 / 7
61.5% KP
21,827
20% share
14,491g
219 CS · 6.6/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 4 / 7
57.7% KP
29,887
27.3% share
16,521g
328 CS · 9.8/m
julian#tbmns
Senna · ADC
2 / 4 / 15
65.4% KP
23,231
21.3% share
15,750g
272 CS · 8.1/m
DepressoBurrito#EUNE
Bard · Support
1 / 6 / 16
65.4% KP
8,967
8.2% share
9,508g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
