Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 101 days ago
1 / 8 / 3
K / D / A
44.4%
Kill participation
499.1
Damage / min
8,018g
361.2 gold / min
9
7 placed · 1 cleared
180
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCzystka Etniczna#EUNE
Gangplank · Top
3 / 5 / 1
44.4% KP
19,398
32% share
11,332g
194 CS · 8.7/m
tai lung#outer
Maokai · Jungle
1 / 5 / 2
33.3% KP
11,268
18.6% share
6,693g
111 CS · 5/m
Lotriaxon#n1fte
Ekko · Mid
3 / 9 / 1
44.4% KP
11,253
18.6% share
6,711g
138 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 8 / 3
44.4% KP
11,081
18.3% share
8,018g
180 CS · 8.1/m
TTV BunnyVu#Nami
Rell · Support
1 / 8 / 6
77.8% KP
7,643
12.6% share
5,751g
18 CS · 0.8/m
Red side
VictoryMisused#666
Shen · Top
1 / 2 / 10
31.4% KP
8,759
11.9% share
7,203g
120 CS · 5.4/m
2 3 BPG#1906
Fiddlesticks · Jungle
11 / 1 / 8
54.3% KP
16,521
22.4% share
12,709g
210 CS · 9.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 0 / 5
51.4% KP
19,631
26.6% share
12,286g
209 CS · 9.4/m
Rewright#Kiraj
Tristana · ADC
10 / 2 / 10
57.1% KP
24,019
32.6% share
12,957g
185 CS · 8.3/m
YEEHA#ZEN
Alistar · Support
0 / 4 / 21
60% KP
4,792
6.5% share
6,801g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
