Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 101 days ago
1 / 8 / 5
K / D / A
42.9%
Kill participation
515.1
Damage / min
9,431g
352.6 gold / min
12
8 placed · 0 cleared
205
7.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMisused#666
Shen · Top
1 / 2 / 9
28.6% KP
12,038
11.3% share
9,255g
140 CS · 5.2/m
petok666#EUNE1
Teemo · Jungle
6 / 1 / 10
45.7% KP
15,324
14.4% share
13,660g
256 CS · 9.6/m
SOBOLSOBOLSOBOL#SOBOL
Katarina · Mid
13 / 5 / 2
42.9% KP
27,550
26% share
13,881g
213 CS · 8/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
13 / 2 / 11
68.6% KP
29,207
27.5% share
18,103g
224 CS · 8.4/m
Yonne Ahonen#11111
Vel'Koz · Support
2 / 4 / 18
57.1% KP
22,016
20.7% share
9,340g
47 CS · 1.8/m
Red side
DefeatCzystka Etniczna#EUNE
Mordekaiser · Top
2 / 5 / 2
28.6% KP
12,172
18.9% share
9,116g
159 CS · 5.9/m
15193118#77777
Graves · Jungle
7 / 6 / 5
85.7% KP
19,318
29.9% share
12,541g
208 CS · 7.8/m
Carthor#1209
Galio · Mid
3 / 6 / 7
71.4% KP
13,874
21.5% share
9,852g
207 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 8 / 5
42.9% KP
13,778
21.3% share
9,431g
205 CS · 7.7/m
dj0lee#4776
Blitzcrank · Support
1 / 10 / 8
64.3% KP
5,404
8.4% share
6,477g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
