Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 101 days ago
8 / 1 / 16
K / D / A
61.5%
Kill participation
1,188.5
Damage / min
14,634g
487.3 gold / min
21
9 placed · 5 cleared
272
9.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Garen · Top
9 / 4 / 3
57.1% KP
23,028
26.7% share
15,647g
294 CS · 9.8/m
BarrelEnthusiast#MOCI
Sylas · Jungle
1 / 5 / 9
47.6% KP
9,601
11.1% share
9,819g
175 CS · 5.8/m
YEEHA#ZEN
Syndra · Mid
4 / 7 / 2
28.6% KP
16,625
19.3% share
10,278g
217 CS · 7.2/m
gustavjk#EUNE
Ezreal · ADC
7 / 10 / 2
42.9% KP
29,361
34% share
15,019g
222 CS · 7.4/m
RAAAAWWR#BOB
Braum · Support
0 / 13 / 13
61.9% KP
7,647
8.9% share
7,911g
31 CS · 1/m
Red side
Victorytoxar1#gaga
Kayle · Top
4 / 5 / 4
20.5% KP
14,085
10.9% share
12,574g
244 CS · 8.1/m
HUMONGOUS JG GAP#1337
Graves · Jungle
13 / 5 / 3
41% KP
25,455
19.7% share
14,978g
245 CS · 8.2/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 1 / 16
61.5% KP
35,696
27.7% share
14,634g
272 CS · 9.1/m
parkour kitten#YOOO
Draven · ADC
13 / 4 / 10
59% KP
41,298
32% share
18,193g
234 CS · 7.8/m
GBZKHTRDH#EUNE
Leona · Support
1 / 6 / 21
56.4% KP
12,535
9.7% share
9,340g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
