Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 101 days ago
7 / 4 / 2
K / D / A
23.7%
Kill participation
992
Damage / min
13,025g
461.9 gold / min
32
10 placed · 3 cleared
273
9.7 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatit happens#xd123
Dr. Mundo · Top
4 / 6 / 3
30.4% KP
20,501
20.8% share
10,938g
200 CS · 7.1/m
Acrozo#0001
Elise · Jungle
1 / 11 / 12
56.5% KP
16,807
17.1% share
9,683g
145 CS · 5.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
9 / 6 / 6
65.2% KP
31,612
32.1% share
14,681g
197 CS · 7/m
NiezłySamirPL#BLADE
Aurelion Sol · ADC
7 / 6 / 7
60.9% KP
19,348
19.7% share
13,130g
208 CS · 7.4/m
L9 VirJhin#EUNE
Karma · Support
2 / 10 / 16
78.3% KP
10,166
10.3% share
8,968g
24 CS · 0.9/m
Red side
VictoryAnrteus#rdctd
Vayne · Top
7 / 4 / 2
23.7% KP
27,973
19.4% share
13,025g
273 CS · 9.7/m
GórnikWałbrzych#kibic
Lillia · Jungle
10 / 4 / 7
44.7% KP
35,656
24.8% share
13,764g
230 CS · 8.2/m
Czarny Marcin#Black
Locke · Mid
16 / 6 / 6
57.9% KP
43,546
30.3% share
16,450g
205 CS · 7.3/m
MatkoSVK0#EUNE
Yunara · ADC
5 / 5 / 11
42.1% KP
30,561
21.2% share
14,846g
259 CS · 9.2/m
Shuan#EUNE
Lulu · Support
0 / 4 / 24
63.2% KP
6,135
4.3% share
9,107g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
