Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 100 days ago
7 / 2 / 6
K / D / A
40.6%
Kill participation
784.7
Damage / min
14,477g
545.3 gold / min
22
10 placed · 3 cleared
300
11.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvampire heart#ゼロから
Irelia · Top
4 / 4 / 1
33.3% KP
11,349
12.8% share
11,238g
254 CS · 9.6/m
FLAWS AND SINS#Adel
Graves · Jungle
3 / 5 / 2
33.3% KP
13,347
15% share
10,403g
196 CS · 7.4/m
Bartek Piguła #EUNE
Lissandra · Mid
2 / 8 / 1
20% KP
21,989
24.7% share
9,739g
209 CS · 7.9/m
Cronvellt#5691
Corki · ADC
2 / 5 / 3
33.3% KP
15,334
17.2% share
10,386g
210 CS · 7.9/m
Katulu#EUNE
Vel'Koz · Support
4 / 10 / 5
60% KP
26,887
30.2% share
8,041g
40 CS · 1.5/m
Red side
VictorySensei Elips #EUNE
K'Sante · Top
3 / 6 / 3
18.8% KP
10,273
13.1% share
8,757g
139 CS · 5.2/m
MΙD Scripts#EUNE
Sylas · Jungle
9 / 0 / 13
68.8% KP
20,536
26.1% share
14,111g
203 CS · 7.6/m
Overstay#EUNE
Nasus · Mid
7 / 2 / 5
37.5% KP
16,683
21.2% share
14,261g
262 CS · 9.9/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 2 / 6
40.6% KP
20,835
26.5% share
14,477g
300 CS · 11.3/m
Gerap4#EUNE
Lulu · Support
6 / 6 / 15
65.6% KP
10,225
13% share
10,227g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
