Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 99 days ago
9 / 10 / 9
K / D / A
54.5%
Kill participation
1,151.9
Damage / min
20,132g
473.3 gold / min
39
15 placed · 3 cleared
347
8.2 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlow1999#FTIER
Kayle · Top
7 / 9 / 7
35% KP
39,503
21.4% share
20,168g
379 CS · 8.9/m
16 γραμμες#11111
Wukong · Jungle
5 / 6 / 9
35% KP
25,512
13.8% share
16,212g
275 CS · 6.5/m
Moon#Blau
Vladimir · Mid
7 / 5 / 8
37.5% KP
51,490
27.9% share
19,569g
395 CS · 9.3/m
1111111111111I11#1111
Draven · ADC
21 / 12 / 5
65% KP
54,756
29.7% share
26,885g
300 CS · 7.1/m
cVläd#vlud
Janna · Support
0 / 2 / 28
70% KP
13,077
7.1% share
13,379g
45 CS · 1.1/m
Red side
Defeat0111mgwa#peace
Varus · Top
16 / 3 / 8
72.7% KP
56,504
30.1% share
22,336g
359 CS · 8.4/m
Brabolz12#1111
Jarvan IV · Jungle
1 / 10 / 18
57.6% KP
26,793
14.3% share
14,257g
228 CS · 5.4/m
UnknownRandom#5918
Ryze · Mid
4 / 7 / 8
36.4% KP
42,925
22.9% share
16,833g
375 CS · 8.8/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 10 / 9
54.5% KP
48,996
26.1% share
20,132g
347 CS · 8.2/m
OsseO#7777
Nidalee · Support
3 / 10 / 17
60.6% KP
12,590
6.7% share
13,390g
53 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
