Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
3 / 6 / 6
K / D / A
42.9%
Kill participation
876.7
Damage / min
11,384g
394.6 gold / min
16
8 placed · 2 cleared
225
7.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFederals1#3520
Udyr · Top
5 / 9 / 0
14.3% KP
21,976
17.3% share
12,257g
198 CS · 6.9/m
WashedChallanger#IHFN
Sylas · Jungle
16 / 3 / 13
82.9% KP
41,907
33.1% share
18,371g
230 CS · 8/m
who asked tho#REAL
Malzahar · Mid
8 / 4 / 10
51.4% KP
27,979
22.1% share
14,185g
251 CS · 8.7/m
FrozenTomb#Cold
Hwei · ADC
3 / 2 / 13
45.7% KP
25,996
20.5% share
11,959g
207 CS · 7.2/m
KOSTAS PASSARIS#NYFAS
Rakan · Support
3 / 3 / 17
57.1% KP
8,822
7% share
9,058g
24 CS · 0.8/m
Red side
DefeatSensei Elips #EUNE
K'Sante · Top
4 / 6 / 3
33.3% KP
22,376
20.3% share
10,250g
216 CS · 7.5/m
Hepha#2112
Viego · Jungle
8 / 9 / 6
66.7% KP
15,352
13.9% share
13,691g
200 CS · 6.9/m
justin credible#goat
Aurora · Mid
3 / 8 / 8
52.4% KP
25,966
23.6% share
10,349g
194 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 6 / 6
42.9% KP
25,294
23% share
11,384g
225 CS · 7.8/m
ZenDaR#EUNE
Senna · Support
3 / 6 / 8
52.4% KP
21,174
19.2% share
10,146g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
