Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
12 / 6 / 15
K / D / A
56.3%
Kill participation
1,067.9
Damage / min
17,215g
555.3 gold / min
20
11 placed · 2 cleared
246
7.9 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVace#Trynd
Tryndamere · Top
5 / 12 / 3
26.7% KP
22,950
19.1% share
12,875g
213 CS · 6.9/m
Bitie#BITIE
Kayn · Jungle
11 / 10 / 5
53.3% KP
36,058
30.1% share
15,285g
210 CS · 6.8/m
Nacho The Cactus#RIVEN
Riven · Mid
5 / 7 / 4
30% KP
16,268
13.6% share
15,456g
256 CS · 8.3/m
Hepha#2112
Katarina · ADC
9 / 10 / 7
53.3% KP
28,700
23.9% share
13,324g
201 CS · 6.5/m
WillTheScout#EUNE
Leona · Support
0 / 9 / 17
56.7% KP
15,981
13.3% share
9,043g
27 CS · 0.9/m
Red side
VictoryDJFrytek#EUNE
Renekton · Top
12 / 5 / 8
41.7% KP
37,374
26.3% share
17,032g
251 CS · 8.1/m
Brabolz12#1111
Naafiri · Jungle
12 / 5 / 18
62.5% KP
32,937
23.1% share
15,328g
196 CS · 6.3/m
neuxoss#초승달
Ahri · Mid
10 / 5 / 15
52.1% KP
31,132
21.9% share
13,511g
214 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 6 / 15
56.3% KP
33,104
23.3% share
17,215g
246 CS · 7.9/m
MikiZAfryki#SUPP
Janna · Support
2 / 9 / 23
52.1% KP
7,799
5.5% share
9,790g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
