Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
8 / 1 / 12
K / D / A
62.5%
Kill participation
1,312.9
Damage / min
15,635g
518.9 gold / min
19
9 placed · 4 cleared
286
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVigilante#VLAD
Vladimir · Top
7 / 6 / 3
62.5% KP
30,432
36.8% share
12,851g
240 CS · 8/m
Care Rengar Main#EUNE
Hecarim · Jungle
1 / 4 / 7
50% KP
14,870
18% share
10,631g
216 CS · 7.2/m
Giusha1337#EUNE
Kassadin · Mid
2 / 6 / 1
18.8% KP
11,473
13.9% share
12,530g
248 CS · 8.2/m
NiezłySamirPL#BLADE
Vayne · ADC
4 / 7 / 1
31.3% KP
11,444
13.8% share
11,065g
194 CS · 6.4/m
HiMyNameisLight#Light
Sylas · Support
2 / 9 / 6
50% KP
14,564
17.6% share
8,960g
24 CS · 0.8/m
Red side
VictoryRENGAR#hossa
Fiora · Top
6 / 9 / 4
31.3% KP
31,376
22.5% share
13,038g
233 CS · 7.7/m
Mark Script#ACES
Evelynn · Jungle
9 / 2 / 6
46.9% KP
26,235
18.8% share
13,949g
230 CS · 7.6/m
kill it#EUNE
Yone · Mid
8 / 1 / 2
31.3% KP
29,786
21.3% share
15,732g
317 CS · 10.5/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 1 / 12
62.5% KP
39,561
28.3% share
15,635g
286 CS · 9.5/m
ZED on fire#EUNE
Thresh · Support
1 / 4 / 21
68.8% KP
12,610
9% share
9,320g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
