Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
6 / 15 / 15
K / D / A
47.7%
Kill participation
901.8
Damage / min
17,722g
447.9 gold / min
22
14 placed · 2 cleared
267
6.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEVU#DOGS
Yasuo · Top
5 / 14 / 8
27.1% KP
30,123
14.2% share
14,221g
234 CS · 5.9/m
Aatorx player#EUNE
Shyvana · Jungle
3 / 7 / 12
31.3% KP
33,314
15.7% share
14,722g
253 CS · 6.4/m
Zurai#Zurai
Twitch · Mid
12 / 12 / 5
35.4% KP
42,577
20% share
16,762g
266 CS · 6.7/m
Loung Huji#TSC
Syndra · ADC
26 / 4 / 8
70.8% KP
92,715
43.6% share
28,568g
399 CS · 10.1/m
wyluzowanygostek#00000
Nami · Support
2 / 7 / 33
72.9% KP
14,114
6.6% share
12,013g
22 CS · 0.6/m
Red side
DefeattheDogProgrammer#EUNE
Nasus · Top
12 / 9 / 3
34.1% KP
29,451
17.3% share
17,305g
265 CS · 6.7/m
paulakos#EUNE
Hecarim · Jungle
21 / 9 / 6
61.4% KP
63,214
37.1% share
22,179g
301 CS · 7.6/m
Κacpi#EUNE
Vel'Koz · Mid
4 / 7 / 10
31.8% KP
30,680
18% share
13,850g
239 CS · 6/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 15 / 15
47.7% KP
35,680
21% share
17,722g
267 CS · 6.7/m
The Master Zed#Cien
Ivern · Support
1 / 8 / 17
40.9% KP
11,220
6.6% share
11,733g
54 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
