Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 98 days ago
14 / 8 / 13
K / D / A
62.8%
Kill participation
1,217
Damage / min
21,035g
544.5 gold / min
16
11 placed · 1 cleared
329
8.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfilip88sesak#EUNE
Nasus · Top
14 / 9 / 5
54.3% KP
53,378
30.1% share
18,540g
238 CS · 6.2/m
Jeníkk#SCWIN
Lee Sin · Jungle
4 / 7 / 16
57.1% KP
25,754
14.5% share
14,752g
256 CS · 6.6/m
filozof#1813
Lissandra · Mid
6 / 9 / 8
40% KP
45,067
25.4% share
17,100g
304 CS · 7.9/m
Shellize#EUNE1
Mel · ADC
11 / 10 / 10
60% KP
42,121
23.7% share
16,839g
283 CS · 7.3/m
Impulsive#000
Rakan · Support
0 / 8 / 14
40% KP
11,250
6.3% share
9,596g
45 CS · 1.2/m
Red side
VictoryXylox#0420
Aatrox · Top
9 / 7 / 12
48.8% KP
53,249
28.2% share
17,009g
288 CS · 7.5/m
Kanta Govana#EUNE
Jarvan IV · Jungle
4 / 8 / 27
72.1% KP
20,292
10.8% share
16,598g
249 CS · 6.4/m
neuxoss#초승달
Ahri · Mid
14 / 7 / 20
79.1% KP
56,036
29.7% share
18,030g
246 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
14 / 8 / 13
62.8% KP
47,018
24.9% share
21,035g
329 CS · 8.5/m
crescendo#1412
Seraphine · Support
2 / 6 / 31
76.7% KP
12,131
6.4% share
12,138g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
