Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 98 days ago
9 / 10 / 4
K / D / A
46.4%
Kill participation
1,197.4
Damage / min
14,386g
506.5 gold / min
23
9 placed · 4 cleared
218
7.7 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryComeback is here#14005
Mordekaiser · Top
7 / 9 / 4
20.8% KP
21,996
17.2% share
11,533g
181 CS · 6.4/m
Aatorx player#EUNE
Hecarim · Jungle
12 / 1 / 16
52.8% KP
25,515
19.9% share
15,759g
244 CS · 8.6/m
HARAMBET#EUNE
Zed · Mid
21 / 5 / 7
52.8% KP
39,016
30.4% share
17,005g
183 CS · 6.4/m
Peter Parker#4526
Karthus · ADC
10 / 8 / 13
43.4% KP
26,393
20.6% share
13,597g
208 CS · 7.3/m
KY5EK1#289
Senna · Support
3 / 5 / 32
66% KP
15,238
11.9% share
11,807g
59 CS · 2.1/m
Red side
Defeatmihos#1v9
Irelia · Top
6 / 11 / 5
39.3% KP
26,920
25% share
12,701g
227 CS · 8/m
난 정말 미쳐다#아쁘다
Nocturne · Jungle
9 / 7 / 6
53.6% KP
21,954
20.4% share
13,449g
174 CS · 6.1/m
Strzelamdogejów#PZDR
Yasuo · Mid
3 / 15 / 5
28.6% KP
15,343
14.3% share
10,276g
189 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 10 / 4
46.4% KP
34,007
31.6% share
14,386g
218 CS · 7.7/m
Sokoutii#EUNE
Karma · Support
1 / 10 / 12
46.4% KP
9,402
8.7% share
8,312g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
