Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 98 days ago
10 / 4 / 7
K / D / A
44.7%
Kill participation
829.3
Damage / min
13,968g
465.6 gold / min
23
12 placed · 3 cleared
227
7.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUPO Shen#EUNE
Shen · Top
4 / 7 / 11
39.5% KP
16,146
16.4% share
10,533g
191 CS · 6.4/m
L9 IronDestroyer#EUNE
Ambessa · Jungle
7 / 4 / 6
34.2% KP
13,293
13.5% share
13,811g
233 CS · 7.8/m
ivopivo112#EUNE
Katarina · Mid
14 / 9 / 4
47.4% KP
30,329
30.8% share
13,127g
185 CS · 6.2/m
Anrteus#rdctd
Vayne · ADC
10 / 4 / 7
44.7% KP
24,878
25.3% share
13,968g
227 CS · 7.6/m
TheCupcakeMan123#CAKE9
Leona · Support
3 / 12 / 19
57.9% KP
13,687
13.9% share
9,735g
29 CS · 1/m
Red side
Victorymihos#1v9
Irelia · Top
10 / 6 / 9
52.8% KP
31,384
22.7% share
15,781g
255 CS · 8.5/m
Bob#mleko
Graves · Jungle
11 / 6 / 8
52.8% KP
35,268
25.5% share
16,165g
223 CS · 7.4/m
Frenkiee#EUNE
Syndra · Mid
6 / 7 / 12
50% KP
26,472
19.1% share
12,230g
203 CS · 6.8/m
Peter Parker#4526
Karthus · ADC
7 / 10 / 14
58.3% KP
30,613
22.1% share
13,222g
192 CS · 6.4/m
SlanaTuna#GGeng
Nautilus · Support
2 / 9 / 20
61.1% KP
14,623
10.6% share
9,724g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
