Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Summoner's Rift · 97 days ago
4 / 8 / 4
K / D / A
38.1%
Kill participation
537.3
Damage / min
16,051g
740.2 gold / min
15
7 placed · 0 cleared
172
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTasteTown#7777
Jax · Top
7 / 8 / 1
38.1% KP
18,221
23.8% share
17,347g
152 CS · 7/m
Anrteus#rdctd
Hecarim · Jungle
4 / 8 / 4
38.1% KP
11,651
15.2% share
16,051g
172 CS · 7.9/m
Bytconik#EUNE
Locke · Mid
3 / 10 / 2
23.8% KP
17,090
22.3% share
15,705g
155 CS · 7.1/m
Alexis#QUEEN
Mel · ADC
5 / 10 / 5
47.6% KP
17,922
23.4% share
15,825g
136 CS · 6.3/m
ExstBlossom#exstb
Seraphine · Support
2 / 9 / 6
38.1% KP
11,784
15.4% share
16,044g
57 CS · 2.6/m
Red side
VictoryTheAquaKnight#EUNE
Jayce · Top
6 / 8 / 5
24.4% KP
19,193
14.8% share
17,417g
146 CS · 6.7/m
T1 Mossad Agent#TAVIV
Graves · Jungle
16 / 2 / 6
48.9% KP
29,947
23% share
21,028g
174 CS · 8/m
I Got Free Candy#Rito
LeBlanc · Mid
11 / 2 / 5
35.6% KP
35,988
27.7% share
17,067g
88 CS · 4.1/m
ukselta04#EUNE
Jinx · ADC
4 / 6 / 11
33.3% KP
16,779
12.9% share
18,540g
192 CS · 8.9/m
Siup Random BOT#ICE
Pantheon · Support
8 / 3 / 14
48.9% KP
28,123
21.6% share
16,347g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
