Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 97 days ago
7 / 3 / 11
K / D / A
81.8%
Kill participation
734.5
Damage / min
15,505g
514 gold / min
23
3 placed · 3 cleared
279
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAdelin#SCAR
Akshan · Top
2 / 7 / 4
35.3% KP
14,506
21.4% share
9,765g
214 CS · 7.1/m
filip88sesak#EUNE
Nasus · Jungle
2 / 4 / 8
58.8% KP
13,777
20.3% share
11,726g
232 CS · 7.7/m
BijecCigosu#12345
Akali · Mid
6 / 2 / 3
52.9% KP
13,747
20.3% share
11,761g
209 CS · 6.9/m
Sisyphus#15975
Mel · ADC
4 / 4 / 3
41.2% KP
14,899
22% share
11,509g
227 CS · 7.5/m
leukh kasetina#KKS
Nautilus · Support
3 / 5 / 5
47.1% KP
10,885
16.1% share
8,667g
46 CS · 1.5/m
Red side
VictoryTO TREXW EUTHEIA#EUNE
Garen · Top
5 / 5 / 4
40.9% KP
17,498
16.4% share
13,561g
242 CS · 8/m
Anrteus#rdctd
Quinn · Jungle
7 / 3 / 11
81.8% KP
22,158
20.8% share
15,505g
279 CS · 9.2/m
mon soleil#666
Viktor · Mid
8 / 1 / 3
50% KP
40,297
37.8% share
13,169g
254 CS · 8.4/m
Strašidýlko Bubo#Bubo
Senna · ADC
2 / 3 / 15
77.3% KP
20,133
18.9% share
12,896g
163 CS · 5.4/m
Liberter#OwO
Pyke · Support
0 / 5 / 11
50% KP
6,458
6.1% share
8,014g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
