Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 97 days ago
5 / 8 / 8
K / D / A
68.4%
Kill participation
688.6
Damage / min
9,736g
383.3 gold / min
16
10 placed · 0 cleared
148
5.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoung Huji#TSC
Varus · Top
4 / 7 / 0
21.1% KP
15,297
20.5% share
10,549g
230 CS · 9.1/m
cipkołak#kubuś
Kha'Zix · Jungle
1 / 6 / 7
42.1% KP
11,325
15.2% share
8,554g
163 CS · 6.4/m
Si tdoj Kici#ime
Locke · Mid
4 / 9 / 2
31.6% KP
16,297
21.8% share
8,046g
143 CS · 5.6/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 8 / 8
68.4% KP
17,491
23.4% share
9,736g
148 CS · 5.8/m
Holden123123#EUNE
Tahm Kench · Support
5 / 4 / 6
57.9% KP
14,279
19.1% share
9,417g
58 CS · 2.3/m
Red side
VictoryJ0HN KIRIAK0U#humus
Qiyana · Top
8 / 3 / 4
35.3% KP
22,818
22.5% share
12,919g
214 CS · 8.4/m
kevin de bruyne#7684
Evelynn · Jungle
11 / 1 / 6
50% KP
20,262
19.9% share
12,223g
167 CS · 6.6/m
Vigilante#VLAD
Vladimir · Mid
6 / 0 / 2
23.5% KP
27,660
27.2% share
11,814g
237 CS · 9.3/m
APHELIKING#6666
Aphelios · ADC
8 / 8 / 7
44.1% KP
25,202
24.8% share
13,288g
171 CS · 6.7/m
royalfighter21#EUNE
Karma · Support
1 / 7 / 16
50% KP
5,650
5.6% share
8,458g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
