Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 96 days ago
8 / 5 / 11
K / D / A
55.9%
Kill participation
1,066.7
Damage / min
12,974g
425.4 gold / min
22
9 placed · 2 cleared
263
8.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygender dysphoria#awoof
Hwei · Top
6 / 6 / 9
51.7% KP
19,438
17% share
11,384g
175 CS · 5.7/m
goodnight gnarz#bye
Hecarim · Jungle
10 / 3 / 14
82.8% KP
36,184
31.7% share
15,807g
229 CS · 7.5/m
Snakk boi#EUNE
Veigar · Mid
9 / 4 / 8
58.6% KP
30,280
26.5% share
14,601g
258 CS · 8.5/m
cryptic messiah#Mikke
Yasuo · ADC
4 / 10 / 5
31% KP
17,639
15.4% share
13,535g
241 CS · 7.9/m
duszek#feet
Nautilus · Support
0 / 11 / 20
69% KP
10,675
9.3% share
8,765g
27 CS · 0.9/m
Red side
DefeatBence1v9#0214
Garen · Top
4 / 2 / 7
32.4% KP
15,216
13.6% share
10,143g
195 CS · 6.4/m
Bluebleidd#EUNE
Naafiri · Jungle
5 / 10 / 11
47.1% KP
18,126
16.2% share
10,366g
163 CS · 5.3/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 5 / 11
55.9% KP
32,534
29.1% share
12,974g
263 CS · 8.6/m
Loung Huji#TSC
Syndra · ADC
14 / 5 / 7
61.8% KP
35,551
31.8% share
16,554g
258 CS · 8.5/m
J0HN KIRIAK0U#humus
Alistar · Support
3 / 7 / 18
61.8% KP
10,338
9.2% share
8,567g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
