Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 96 days ago
1 / 4 / 5
K / D / A
33.3%
Kill participation
460.9
Damage / min
13,716g
388.2 gold / min
27
15 placed · 1 cleared
332
9.4 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV BunnyVu#Nami
Jayce · Top
6 / 7 / 3
33.3% KP
29,917
26.2% share
15,929g
320 CS · 9.1/m
Repeat Value#NUN
Maokai · Jungle
1 / 2 / 11
44.4% KP
19,922
17.5% share
12,039g
214 CS · 6.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 2 / 1
51.9% KP
30,087
26.4% share
16,657g
259 CS · 7.3/m
blade phantom#kzn
Syndra · ADC
6 / 3 / 7
48.1% KP
26,142
22.9% share
18,681g
369 CS · 10.4/m
halo policja#help
Janna · Support
1 / 4 / 15
59.3% KP
7,967
7% share
9,296g
22 CS · 0.6/m
Red side
DefeatAsdlik#IRON9
K'Sante · Top
3 / 6 / 1
22.2% KP
17,561
19.5% share
12,690g
268 CS · 7.6/m
jazmin#samar
Talon · Jungle
7 / 5 / 3
55.6% KP
16,767
18.7% share
16,428g
267 CS · 7.6/m
Anrteus#rdctd
Sivir · Mid
1 / 4 / 5
33.3% KP
16,284
18.1% share
13,716g
332 CS · 9.4/m
krysikk adc#EUNE
Hwei · ADC
4 / 6 / 3
38.9% KP
23,048
25.6% share
14,033g
314 CS · 8.9/m
Cieply Harnas#SMAK
Senna · Support
3 / 6 / 6
50% KP
16,215
18% share
11,658g
100 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
