Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 92 days ago
14 / 6 / 13
K / D / A
61.4%
Kill participation
1,277.2
Damage / min
18,765g
515.1 gold / min
18
13 placed · 3 cleared
263
7.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattoxar1#gaga
Gragas · Top
4 / 12 / 6
29.4% KP
13,818
12.4% share
13,587g
211 CS · 5.8/m
petrzalsky princ#zeen
Locke · Jungle
15 / 4 / 8
67.6% KP
30,014
27% share
19,943g
267 CS · 7.3/m
Latom#Aura
Jayce · Mid
8 / 7 / 9
50% KP
36,807
33.1% share
15,916g
250 CS · 6.9/m
Spyrou#EUNE
Kai'Sa · ADC
5 / 10 / 13
52.9% KP
19,507
17.5% share
16,680g
324 CS · 8.9/m
Reyst1#EUNE
Nautilus · Support
2 / 11 / 17
55.9% KP
11,174
10% share
9,857g
31 CS · 0.9/m
Red side
Victorykiziamiziatop#acc
Ambessa · Top
16 / 5 / 8
54.5% KP
37,973
24.8% share
19,164g
265 CS · 7.3/m
HYK HYUNKEL#994
Elise · Jungle
8 / 3 / 16
54.5% KP
35,113
23% share
16,738g
294 CS · 8.1/m
MARSEILLE CRAVER#loric
Qiyana · Mid
4 / 11 / 6
22.7% KP
23,166
15.2% share
13,910g
258 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
14 / 6 / 13
61.4% KP
46,532
30.4% share
18,765g
263 CS · 7.2/m
Vezuu#EU73
Janna · Support
2 / 9 / 25
61.4% KP
10,123
6.6% share
11,975g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
