Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 91 days ago
11 / 5 / 11
K / D / A
46.8%
Kill participation
1,064
Damage / min
15,761g
537.9 gold / min
15
9 placed · 1 cleared
255
8.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPubianu#KLED
Kled · Top
2 / 7 / 3
23.8% KP
15,574
14.7% share
11,408g
225 CS · 7.7/m
Pyke Troll#EUNE
Kha'Zix · Jungle
6 / 9 / 2
38.1% KP
18,059
17% share
11,761g
201 CS · 6.9/m
Let me carry#bard
Vladimir · Mid
7 / 6 / 6
61.9% KP
29,081
27.4% share
13,943g
247 CS · 8.4/m
cryptic messiah#Mikke
Corki · ADC
1 / 12 / 5
28.6% KP
22,157
20.9% share
12,274g
230 CS · 7.8/m
Latom#Aura
Pantheon · Support
5 / 13 / 9
66.7% KP
21,288
20.1% share
10,265g
42 CS · 1.4/m
Red side
VictoryVyrusky#EUNE
Fiora · Top
7 / 6 / 5
25.5% KP
28,317
21.5% share
13,494g
227 CS · 7.7/m
Big Poco#1212
Kayn · Jungle
18 / 1 / 6
51.1% KP
31,923
24.2% share
16,187g
213 CS · 7.3/m
fill only#chall
Mel · Mid
10 / 6 / 5
31.9% KP
25,181
19.1% share
13,958g
259 CS · 8.8/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 5 / 11
46.8% KP
31,174
23.6% share
15,761g
255 CS · 8.7/m
UltForCrab#EUW
Tahm Kench · Support
1 / 3 / 20
44.7% KP
15,335
11.6% share
10,500g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
