Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 91 days ago
5 / 6 / 4
K / D / A
45%
Kill participation
756.5
Damage / min
11,018g
406.6 gold / min
24
10 placed · 4 cleared
226
8.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Olaf · Top
11 / 4 / 9
66.7% KP
28,792
27.4% share
15,611g
236 CS · 8.7/m
L9 Myκys#EUNE
Talon · Jungle
9 / 5 / 6
50% KP
20,384
19.4% share
13,444g
234 CS · 8.6/m
Foxu#foxu
Viktor · Mid
0 / 5 / 11
36.7% KP
22,311
21.2% share
9,035g
192 CS · 7.1/m
kush uwu#DOINB
Corki · ADC
9 / 4 / 6
50% KP
26,699
25.4% share
15,892g
254 CS · 9.4/m
dj0lee#4776
Nami · Support
1 / 2 / 21
73.3% KP
7,042
6.7% share
8,634g
17 CS · 0.6/m
Red side
DefeatChetirirukiq#910
Urgot · Top
4 / 11 / 4
40% KP
21,429
24.3% share
10,500g
201 CS · 7.4/m
WashedChallanger#IHFN
Wukong · Jungle
7 / 3 / 6
65% KP
21,191
24% share
12,382g
186 CS · 6.9/m
BYLB Eternal#EUNE
Lissandra · Mid
2 / 6 / 6
40% KP
16,883
19.1% share
8,789g
178 CS · 6.6/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 6 / 4
45% KP
20,501
23.2% share
11,018g
226 CS · 8.3/m
Godar#UwU
Nautilus · Support
2 / 5 / 8
50% KP
8,212
9.3% share
7,048g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
