Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 91 days ago
10 / 7 / 10
K / D / A
64.5%
Kill participation
1,207.9
Damage / min
19,940g
563.5 gold / min
15
10 placed · 2 cleared
366
10.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
2
Dragons
3
Baron
12
Towers
8
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYou are Both Bad#EUNE
Yorick · Top
1 / 6 / 6
22.6% KP
17,092
13.2% share
13,138g
325 CS · 9.2/m
Dimos#2001
Master Yi · Jungle
9 / 12 / 6
48.4% KP
30,641
23.7% share
14,904g
197 CS · 5.6/m
Hepha#2112
Locke · Mid
10 / 10 / 8
58.1% KP
28,018
21.6% share
16,222g
224 CS · 6.3/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 7 / 10
64.5% KP
42,741
33% share
19,940g
366 CS · 10.3/m
ARES#Supp
Nami · Support
1 / 6 / 21
71% KP
10,958
8.5% share
10,306g
28 CS · 0.8/m
Red side
VictoryVyrusky#EUNE
Darius · Top
9 / 4 / 2
26.8% KP
23,551
18.6% share
15,974g
255 CS · 7.2/m
L9 Myκys#EUNE
Talon · Jungle
22 / 5 / 6
68.3% KP
46,411
36.6% share
22,196g
295 CS · 8.3/m
szolim#meow
Sylas · Mid
6 / 8 / 10
39% KP
23,765
18.7% share
14,711g
229 CS · 6.5/m
0 1#x 1
Jayce · ADC
2 / 8 / 11
31.7% KP
24,052
19% share
15,562g
285 CS · 8.1/m
Kardalun#EUNE
Janna · Support
2 / 6 / 21
56.1% KP
9,055
7.1% share
12,547g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
