Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 90 days ago
11 / 3 / 16
K / D / A
50.9%
Kill participation
898.7
Damage / min
15,697g
521.8 gold / min
17
9 placed · 1 cleared
238
7.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydamian barwiolek#brono
Ambessa · Top
4 / 11 / 7
20.8% KP
17,422
13.2% share
10,364g
158 CS · 5.3/m
Acrozo#0001
Xin Zhao · Jungle
11 / 3 / 19
56.6% KP
25,104
19% share
15,642g
215 CS · 7.1/m
hussars meretrix#EUNE
Sylas · Mid
26 / 8 / 11
69.8% KP
52,842
40% share
20,380g
188 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 16
50.9% KP
27,036
20.5% share
15,697g
238 CS · 7.9/m
GlavicSoru#1312
Rakan · Support
1 / 7 / 31
60.4% KP
9,563
7.2% share
9,957g
23 CS · 0.8/m
Red side
DefeatNEON XXL#sta1
Jayce · Top
6 / 11 / 10
50% KP
30,079
22.6% share
11,628g
215 CS · 7.1/m
16 γραμμες#11111
Ekko · Jungle
11 / 12 / 6
53.1% KP
29,823
22.4% share
14,665g
216 CS · 7.2/m
Boban Ribar#EUNE
Yone · Mid
6 / 10 / 9
46.9% KP
26,276
19.7% share
13,532g
246 CS · 8.2/m
rully is dead#noone
Viktor · ADC
8 / 11 / 11
59.4% KP
35,437
26.6% share
14,271g
199 CS · 6.6/m
oLin#4824
Bard · Support
1 / 9 / 19
62.5% KP
11,767
8.8% share
8,492g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
