Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 90 days ago
6 / 4 / 4
K / D / A
41.7%
Kill participation
854.3
Damage / min
12,673g
486.2 gold / min
17
8 placed · 2 cleared
235
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNEON XXL#sta1
Camille · Top
4 / 6 / 2
37.5% KP
24,312
29.8% share
10,076g
207 CS · 7.9/m
PesteDeVenetia#Clown
Aatrox · Jungle
8 / 6 / 2
62.5% KP
16,426
20.2% share
12,808g
205 CS · 7.9/m
Hepha#2112
Sylas · Mid
2 / 5 / 3
31.3% KP
15,057
18.5% share
8,158g
173 CS · 6.6/m
Evanescence#ANGEL
Mel · ADC
1 / 6 / 1
12.5% KP
15,213
18.7% share
9,198g
214 CS · 8.2/m
AphonicVirtuoso#EUNE
Sona · Support
1 / 1 / 8
56.3% KP
10,487
12.9% share
6,922g
29 CS · 1.1/m
Red side
VictorySlezy#SIAB
Tryndamere · Top
4 / 7 / 2
25% KP
26,400
28.4% share
11,945g
233 CS · 8.9/m
Death22#EUNE
Master Yi · Jungle
7 / 3 / 7
58.3% KP
14,462
15.6% share
12,355g
198 CS · 7.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
5 / 2 / 7
50% KP
24,135
26% share
12,682g
228 CS · 8.7/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 4 / 4
41.7% KP
22,268
24% share
12,673g
235 CS · 9/m
Kebabowy Książę#PITA
Zilean · Support
2 / 0 / 8
41.7% KP
5,561
6% share
8,251g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
