Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 90 days ago
10 / 2 / 12
K / D / A
66.7%
Kill participation
1,187.2
Damage / min
16,096g
536.8 gold / min
28
10 placed · 4 cleared
275
9.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspaced out#God
Tryndamere · Top
4 / 9 / 2
46.2% KP
19,563
30.4% share
12,313g
264 CS · 8.8/m
Grby#EUNE
Nocturne · Jungle
1 / 5 / 5
46.2% KP
6,599
10.2% share
10,543g
183 CS · 6.1/m
choco#eunak
Locke · Mid
2 / 8 / 3
38.5% KP
9,289
14.4% share
10,860g
206 CS · 6.9/m
Frenkiee#EUNE
Syndra · ADC
6 / 3 / 2
61.5% KP
24,020
37.3% share
14,854g
322 CS · 10.7/m
AimKat#EUNE
Thresh · Support
0 / 8 / 7
53.8% KP
4,915
7.6% share
7,284g
32 CS · 1.1/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
10 / 3 / 5
45.5% KP
20,573
19.7% share
13,634g
262 CS · 8.7/m
난 정말 미쳐다#아쁘다
Ivern · Jungle
2 / 1 / 23
75.8% KP
10,162
9.7% share
12,777g
169 CS · 5.6/m
Moon#Blau
Tristana · Mid
7 / 4 / 12
57.6% KP
28,228
27% share
13,405g
218 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 2 / 12
66.7% KP
35,597
34.1% share
16,096g
275 CS · 9.2/m
Godar#UwU
Nautilus · Support
4 / 3 / 21
75.8% KP
9,872
9.5% share
9,537g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
