Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 90 days ago
2 / 4 / 2
K / D / A
44.4%
Kill participation
692.1
Damage / min
8,871g
362.3 gold / min
12
5 placed · 0 cleared
223
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite medusa#순수한 피
Cassiopeia · Top
0 / 8 / 0
0% KP
9,563
16.6% share
7,363g
175 CS · 7.1/m
Dindi#DEX
Nasus · Jungle
2 / 8 / 1
33.3% KP
11,915
20.7% share
8,515g
146 CS · 6/m
Anrteus#rdctd
Aurelion Sol · Mid
2 / 4 / 2
44.4% KP
16,944
29.5% share
8,871g
223 CS · 9.1/m
AdamFekete#azjo
Yunara · ADC
3 / 7 / 5
88.9% KP
14,853
25.8% share
10,622g
204 CS · 8.3/m
MAJITELGAMESTOPU#GME
Nautilus · Support
2 / 5 / 4
66.7% KP
4,192
7.3% share
6,242g
27 CS · 1.1/m
Red side
VictoryDJFrytek#EUNE
Riven · Top
3 / 0 / 9
37.5% KP
11,265
11.6% share
10,262g
170 CS · 6.9/m
roskurviator#NieO
Rengar · Jungle
17 / 0 / 8
78.1% KP
28,092
29% share
15,444g
202 CS · 8.3/m
Oski z Gieksy#OZG
Galio · Mid
3 / 1 / 7
31.3% KP
15,928
16.5% share
10,582g
213 CS · 8.7/m
純粋なオーラ#crack
Aphelios · ADC
5 / 4 / 8
40.6% KP
26,329
27.2% share
11,867g
208 CS · 8.5/m
Valdirian#777
Seraphine · Support
4 / 4 / 19
71.9% KP
15,105
15.6% share
9,982g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
