Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 89 days ago
3 / 8 / 11
K / D / A
41.2%
Kill participation
960.9
Damage / min
11,937g
413 gold / min
13
10 placed · 0 cleared
236
8.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrak jądra#2137
Camille · Top
0 / 10 / 4
11.8% KP
15,027
11.7% share
8,222g
178 CS · 6.2/m
Reyst1#EUNE
Skarner · Jungle
12 / 9 / 13
73.5% KP
35,918
28% share
13,170g
153 CS · 5.3/m
ReXxecution#BRUT
Locke · Mid
17 / 7 / 3
58.8% KP
40,590
31.6% share
16,216g
200 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 8 / 11
41.2% KP
27,769
21.6% share
11,937g
236 CS · 8.2/m
Cosmin#77777
Janna · Support
2 / 6 / 22
70.6% KP
9,130
7.1% share
8,910g
21 CS · 0.7/m
Red side
VictoryNecromartin#Necro
Poppy · Top
8 / 4 / 8
40% KP
36,105
24.7% share
11,987g
205 CS · 7.1/m
babyjoda1#EUNE
Jarvan IV · Jungle
11 / 6 / 20
77.5% KP
23,884
16.3% share
16,128g
220 CS · 7.6/m
B Hopper#bunny
Kalista · Mid
10 / 8 / 10
50% KP
40,621
27.8% share
14,586g
235 CS · 8.1/m
Leonix89#EUNE
Swain · ADC
8 / 7 / 13
52.5% KP
28,548
19.5% share
14,192g
196 CS · 6.8/m
Bobuss#EUNE
Bard · Support
3 / 9 / 26
72.5% KP
17,065
11.7% share
10,109g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
