Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 88 days ago
5 / 4 / 14
K / D / A
48.7%
Kill participation
671.4
Damage / min
14,600g
469.7 gold / min
18
4 placed · 3 cleared
237
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIodaiul#EUNE
Fiora · Top
3 / 4 / 3
31.6% KP
15,156
17.8% share
13,922g
255 CS · 8.2/m
MikiZAfryki#SUPP
Master Yi · Jungle
8 / 9 / 4
63.2% KP
20,956
24.7% share
13,368g
199 CS · 6.4/m
Kartia369#HYD
Taliyah · Mid
4 / 9 / 7
57.9% KP
20,992
24.7% share
11,493g
217 CS · 7/m
sanjy#krek
Ezreal · ADC
3 / 7 / 7
52.6% KP
21,100
24.8% share
12,817g
234 CS · 7.5/m
Br41nAWSM#EUNE
Bard · Support
1 / 10 / 12
68.4% KP
6,711
7.9% share
8,317g
27 CS · 0.9/m
Red side
VictoryS15 DIAMOND 4#1LP
Ambessa · Top
6 / 3 / 6
30.8% KP
24,906
21.4% share
14,486g
240 CS · 7.7/m
ZeroFrame#ana7
Ekko · Jungle
6 / 3 / 14
51.3% KP
19,254
16.5% share
14,851g
251 CS · 8.1/m
Wh1TE BOY2026#SWAG
Katarina · Mid
19 / 5 / 9
71.8% KP
43,098
37% share
17,898g
231 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 14
48.7% KP
20,869
17.9% share
14,600g
237 CS · 7.6/m
Oski z Gieksy#OZG
Lulu · Support
3 / 4 / 24
69.2% KP
8,297
7.1% share
10,725g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
