Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 88 days ago
13 / 7 / 15
K / D / A
68.3%
Kill participation
1,094.6
Damage / min
18,654g
574.9 gold / min
15
10 placed · 0 cleared
281
8.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIreliaIRL#4444
Irelia · Top
11 / 11 / 7
40.9% KP
29,567
23.4% share
17,518g
324 CS · 10/m
TheThrasher#EUNE
Kha'Zix · Jungle
11 / 4 / 6
38.6% KP
22,767
18% share
16,822g
292 CS · 9/m
PridefulQueen#EUNE
Lux · Mid
8 / 7 / 8
36.4% KP
30,295
24% share
14,512g
244 CS · 7.5/m
cryptic messiah#Mikke
Corki · ADC
13 / 9 / 6
43.2% KP
36,383
28.8% share
17,034g
234 CS · 7.2/m
FAME AND GLORY#NPD
Nautilus · Support
1 / 10 / 19
45.5% KP
7,133
5.7% share
9,483g
22 CS · 0.7/m
Red side
Defeatjavicilie#3409
Kalista · Top
4 / 14 / 5
22% KP
10,215
9.3% share
11,525g
200 CS · 6.2/m
ITOSHI KRYJQ 7#rank1
Qiyana · Jungle
6 / 10 / 9
36.6% KP
16,958
15.5% share
12,280g
182 CS · 5.6/m
Latom#Aura
Ahri · Mid
12 / 4 / 16
68.3% KP
32,121
29.3% share
15,223g
224 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 7 / 15
68.3% KP
35,519
32.4% share
18,654g
281 CS · 8.7/m
Grainern#EUNE
Poppy · Support
6 / 9 / 18
58.5% KP
14,818
13.5% share
11,707g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
