Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 88 days ago
11 / 3 / 10
K / D / A
65.6%
Kill participation
1,246.4
Damage / min
19,285g
488.8 gold / min
23
14 placed · 1 cleared
352
8.9 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxoovo#twod
Yone · Top
11 / 7 / 6
37% KP
39,211
23.3% share
18,866g
390 CS · 9.9/m
goodnight gnarz#bye
Evelynn · Jungle
18 / 1 / 11
63% KP
51,522
30.6% share
19,652g
279 CS · 7.1/m
HemoGoblin#FEET
Malzahar · Mid
10 / 5 / 14
52.2% KP
39,595
23.5% share
18,619g
358 CS · 9.1/m
EUNE LOCOTENENT#1945
Draven · ADC
5 / 15 / 4
19.6% KP
25,567
15.2% share
18,893g
317 CS · 8/m
Phasmaa#MEOW
Janna · Support
2 / 4 / 29
67.4% KP
12,551
7.5% share
12,357g
50 CS · 1.3/m
Red side
DefeatPISSPLAYER22#EUNE
Riven · Top
8 / 7 / 4
37.5% KP
19,655
16.9% share
17,621g
307 CS · 7.8/m
illidann#EUNE
Hecarim · Jungle
9 / 7 / 10
59.4% KP
22,437
19.3% share
16,202g
296 CS · 7.5/m
сюргюн#лайно
Yasuo · Mid
2 / 16 / 3
15.6% KP
15,115
13% share
13,769g
280 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 10
65.6% KP
49,172
42.4% share
19,285g
352 CS · 8.9/m
GlavicSoru#1312
Rakan · Support
2 / 13 / 17
59.4% KP
9,599
8.3% share
11,278g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
