Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 88 days ago
4 / 7 / 9
K / D / A
39.4%
Kill participation
1,176.8
Damage / min
13,074g
407.3 gold / min
13
8 placed · 1 cleared
256
8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPoop Dispenser#Poop
Ornn · Top
7 / 3 / 18
53.2% KP
27,027
17.3% share
13,533g
186 CS · 5.8/m
SHARINGAN#BFM
Nunu & Willump · Jungle
3 / 13 / 17
42.6% KP
19,876
12.7% share
11,782g
197 CS · 6.1/m
flyerbek#mint
Katarina · Mid
22 / 11 / 11
70.2% KP
54,734
35% share
18,997g
202 CS · 6.3/m
yes#wuju
Vayne · ADC
13 / 4 / 13
55.3% KP
41,033
26.2% share
17,694g
253 CS · 7.9/m
Yukis Daddy#Owner
Lulu · Support
2 / 3 / 35
78.7% KP
13,735
8.8% share
10,307g
24 CS · 0.7/m
Red side
DefeatMacedonianSparta#EUNE1
Urgot · Top
9 / 10 / 3
36.4% KP
25,446
19.2% share
12,428g
178 CS · 5.5/m
Feel#Empty
Shyvana · Jungle
13 / 7 / 8
63.6% KP
31,933
24% share
14,310g
221 CS · 6.9/m
GermanSpy#Johns
Nasus · Mid
6 / 8 / 13
57.6% KP
23,101
17.4% share
12,762g
192 CS · 6/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 7 / 9
39.4% KP
37,775
28.4% share
13,074g
256 CS · 8/m
oo tryhard acc#1v9
Seraphine · Support
1 / 15 / 21
66.7% KP
14,569
11% share
8,947g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
