Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 88 days ago
10 / 7 / 10
K / D / A
74.1%
Kill participation
1,758.7
Damage / min
20,140g
509.7 gold / min
18
12 placed · 0 cleared
353
8.9 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoschete#CHALL
Dr. Mundo · Top
9 / 5 / 9
41.9% KP
45,597
26.4% share
19,493g
349 CS · 8.8/m
Alverya#Alve
Evelynn · Jungle
13 / 4 / 7
46.5% KP
43,708
25.3% share
17,189g
225 CS · 5.7/m
rated under#sybyr
Akshan · Mid
10 / 4 / 7
39.5% KP
31,730
18.4% share
16,527g
280 CS · 7.1/m
Kasane Teto#mango
Jhin · ADC
8 / 4 / 13
48.8% KP
34,574
20% share
20,206g
320 CS · 8.1/m
krempita#beer
Lux · Support
3 / 11 / 11
32.6% KP
16,956
9.8% share
11,413g
54 CS · 1.4/m
Red side
DefeatSkrboslav#564
Gangplank · Top
4 / 13 / 6
37% KP
34,490
16.4% share
14,284g
246 CS · 6.2/m
Sorrow#End
Graves · Jungle
8 / 8 / 4
44.4% KP
40,337
19.1% share
19,930g
378 CS · 9.6/m
natalent#888
Hwei · Mid
3 / 7 / 8
40.7% KP
50,344
23.9% share
14,279g
268 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 7 / 10
74.1% KP
69,496
33% share
20,140g
353 CS · 8.9/m
Necamijat#EUNE
Thresh · Support
2 / 8 / 14
59.3% KP
16,102
7.6% share
11,144g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
