Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 82 days ago
4 / 5 / 23
K / D / A
65.9%
Kill participation
1,531
Damage / min
15,405g
466.6 gold / min
16
11 placed · 2 cleared
255
7.7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatautumn#ra1n
Dr. Mundo · Top
1 / 8 / 1
6.7% KP
22,672
17.8% share
12,240g
269 CS · 8.1/m
ANKARAAA MESSI#EUNE
Elise · Jungle
7 / 9 / 9
53.3% KP
28,187
22.1% share
14,374g
252 CS · 7.6/m
javicilie#3409
Qiyana · Mid
13 / 7 / 6
63.3% KP
33,248
26.1% share
14,325g
194 CS · 5.9/m
진홍빛추적자#6072
Viktor · ADC
4 / 10 / 11
50% KP
32,695
25.7% share
12,772g
234 CS · 7.1/m
cyniCK#Kayle
Kayle · Support
5 / 7 / 13
60% KP
10,605
8.3% share
10,506g
49 CS · 1.5/m
Red side
VictoryThe Sober Arc#EUNE
Jax · Top
15 / 1 / 4
46.3% KP
56,376
30.4% share
19,149g
279 CS · 8.5/m
Regnum#EUNE1
Shaco · Jungle
10 / 8 / 15
61% KP
22,132
11.9% share
15,149g
182 CS · 5.5/m
Frenkiee#EUNE
Syndra · Mid
10 / 7 / 8
43.9% KP
37,975
20.5% share
14,744g
251 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 5 / 23
65.9% KP
50,547
27.3% share
15,405g
255 CS · 7.7/m
guCibiksE#atdod
Maokai · Support
2 / 9 / 26
68.3% KP
18,271
9.9% share
10,242g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
