Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 63 days ago
7 / 3 / 10
K / D / A
38.6%
Kill participation
1,059.8
Damage / min
16,091g
519.6 gold / min
12
9 placed · 1 cleared
284
9.2 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeters Rivun#EUNE
Irelia · Top
10 / 9 / 6
38.1% KP
32,182
23.3% share
16,078g
281 CS · 9.1/m
RageHub#EUNE
Talon · Jungle
7 / 8 / 7
33.3% KP
15,561
11.3% share
13,853g
199 CS · 6.4/m
Gorkvv#EUNE
Vladimir · Mid
17 / 9 / 2
45.2% KP
48,265
35% share
17,597g
260 CS · 8.4/m
auto auto death#0420
Ezreal · ADC
6 / 9 / 3
21.4% KP
24,490
17.8% share
14,600g
213 CS · 6.9/m
dustypear#aura
Seraphine · Support
2 / 9 / 16
42.9% KP
17,456
12.7% share
10,510g
66 CS · 2.1/m
Red side
VictoryCarryMode1#EUNE
Fiora · Top
2 / 13 / 3
11.4% KP
21,504
13.1% share
10,584g
206 CS · 6.7/m
GOATTOUZ#GOAT
Graves · Jungle
11 / 9 / 7
40.9% KP
30,964
18.9% share
17,423g
262 CS · 8.5/m
die first#pera
Vayne · Mid
21 / 9 / 4
56.8% KP
58,789
35.9% share
20,520g
273 CS · 8.8/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 3 / 10
38.6% KP
32,820
20% share
16,091g
284 CS · 9.2/m
S8R3K#EUNE
Morgana · Support
3 / 8 / 18
47.7% KP
19,622
12% share
11,181g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
