Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 62 days ago
12 / 4 / 13
K / D / A
51%
Kill participation
893.1
Damage / min
14,216g
550.3 gold / min
8
7 placed · 0 cleared
216
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIsagi Yoichi#Luck9
Gragas · Top
1 / 8 / 4
25% KP
17,955
18.5% share
7,895g
148 CS · 5.7/m
Doggy Swarm#4416
Zaahen · Jungle
7 / 11 / 2
45% KP
30,215
31.2% share
11,405g
139 CS · 5.4/m
zygena5#EUNE
Sylas · Mid
6 / 8 / 6
60% KP
22,326
23.1% share
10,296g
164 CS · 6.3/m
APHELIKING#6666
Aphelios · ADC
3 / 9 / 1
20% KP
16,744
17.3% share
11,084g
194 CS · 7.5/m
Gliwicki Rzeźnik#EUNE
Nami · Support
3 / 13 / 8
55% KP
9,586
9.9% share
8,368g
27 CS · 1/m
Red side
VictoryHlidskjalf#EUNE
Ornn · Top
3 / 1 / 19
44.9% KP
24,572
17.7% share
10,623g
163 CS · 6.3/m
I will adapt#2005
Naafiri · Jungle
24 / 6 / 16
81.6% KP
49,938
35.9% share
17,679g
174 CS · 6.7/m
Shrekster#Storm
Syndra · Mid
9 / 7 / 16
51% KP
35,418
25.5% share
12,314g
186 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 4 / 13
51% KP
23,072
16.6% share
14,216g
216 CS · 8.4/m
Kirbie#24577
Soraka · Support
1 / 2 / 38
79.6% KP
6,127
4.4% share
8,860g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
