Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 62 days ago
3 / 2 / 10
K / D / A
44.8%
Kill participation
674.5
Damage / min
13,472g
492.9 gold / min
18
8 placed · 3 cleared
283
10.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCrusader#cr0ss
Qiyana · Top
10 / 3 / 3
44.8% KP
21,457
23.9% share
13,491g
205 CS · 7.5/m
ŻydowskiPomiot#JGP
Lee Sin · Jungle
6 / 7 / 11
58.6% KP
17,752
19.8% share
12,551g
206 CS · 7.5/m
Nyier#SMRF
Pantheon · Mid
10 / 2 / 8
62.1% KP
24,578
27.4% share
13,925g
193 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 2 / 10
44.8% KP
18,437
20.5% share
13,472g
283 CS · 10.4/m
dj0lee#4776
Thresh · Support
0 / 3 / 13
44.8% KP
7,592
8.5% share
7,623g
35 CS · 1.3/m
Red side
DefeatShrekster#Storm
Zed · Top
2 / 7 / 0
11.8% KP
16,435
23% share
10,068g
202 CS · 7.4/m
Bob#mleko
Hecarim · Jungle
7 / 6 / 5
70.6% KP
16,890
23.6% share
12,558g
203 CS · 7.4/m
Adelin#SCAR
Diana · Mid
1 / 7 / 3
23.5% KP
10,857
15.2% share
9,234g
205 CS · 7.5/m
CR7#2008u
Xerath · ADC
6 / 3 / 4
58.8% KP
14,721
20.6% share
12,251g
230 CS · 8.4/m
tw tv aivislol#Latom
Bard · Support
1 / 6 / 14
88.2% KP
12,708
17.7% share
7,798g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
