Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 62 days ago
11 / 5 / 18
K / D / A
74.4%
Kill participation
1,166.5
Damage / min
17,346g
501.3 gold / min
27
8 placed · 7 cleared
271
7.8 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGRIMM#MBDF
Galio · Top
4 / 8 / 14
46.2% KP
22,794
16.5% share
12,507g
188 CS · 5.4/m
LifeOfADC#STIK
Nocturne · Jungle
6 / 10 / 13
48.7% KP
19,023
13.7% share
12,742g
183 CS · 5.3/m
ABYSS#GLORY
Vex · Mid
11 / 10 / 9
51.3% KP
30,333
21.9% share
13,263g
180 CS · 5.2/m
HLE3p85rn708#ROGER
Jinx · ADC
12 / 3 / 13
64.1% KP
50,506
36.5% share
22,548g
346 CS · 10/m
Broken Wings#EUNE
Morgana · Support
6 / 8 / 20
66.7% KP
15,847
11.4% share
11,927g
35 CS · 1/m
Red side
Victoryprzej3bane zycie#2137
Olaf · Top
4 / 6 / 9
33.3% KP
22,119
17.3% share
14,881g
313 CS · 9/m
Independent#INDE
Graves · Jungle
20 / 7 / 11
79.5% KP
43,081
33.6% share
22,349g
259 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 5 / 18
74.4% KP
40,362
31.5% share
17,346g
271 CS · 7.8/m
usedcvnt#LOW9
Viktor · ADC
0 / 11 / 13
33.3% KP
15,164
11.8% share
14,478g
281 CS · 8.1/m
ZenDaR#EUNE
Amumu · Support
4 / 11 / 17
53.8% KP
7,390
5.8% share
11,008g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
