Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 61 days ago
7 / 1 / 7
K / D / A
53.8%
Kill participation
622.4
Damage / min
10,050g
442.4 gold / min
14
8 placed · 0 cleared
174
7.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpetok666#EUNE1
Teemo · Top
0 / 4 / 2
33.3% KP
9,839
20.3% share
8,017g
191 CS · 8.4/m
Broken Wings#EUNE
Qiyana · Jungle
2 / 4 / 2
66.7% KP
9,119
18.8% share
9,858g
205 CS · 9/m
GOATTOUZ#GOAT
Yone · Mid
2 / 5 / 1
50% KP
12,488
25.8% share
8,096g
193 CS · 8.5/m
oldtechnology#yyy
Smolder · ADC
0 / 6 / 3
50% KP
11,688
24.1% share
7,842g
142 CS · 6.3/m
ŻydowskiPomiot#JGP
Nautilus · Support
2 / 7 / 1
50% KP
5,297
10.9% share
5,622g
13 CS · 0.6/m
Red side
Victory0000000000#EUNE
Kayle · Top
2 / 1 / 1
11.5% KP
8,743
12% share
8,855g
199 CS · 8.8/m
HYK HYUNKEL#994
Elise · Jungle
7 / 2 / 8
57.7% KP
13,044
18% share
10,091g
148 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · Mid
7 / 1 / 7
53.8% KP
14,138
19.5% share
10,050g
174 CS · 7.7/m
acaCZV6#EUNE
Tahm Kench · ADC
4 / 0 / 15
73.1% KP
19,483
26.8% share
11,691g
155 CS · 6.8/m
bibi in my team#bibi
Senna · Support
6 / 2 / 12
69.2% KP
17,210
23.7% share
10,148g
45 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
