Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 61 days ago
11 / 3 / 22
K / D / A
80.5%
Kill participation
1,120.2
Damage / min
17,978g
565.3 gold / min
24
10 placed · 2 cleared
258
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCRONUSSJAGA#2003
Jayce · Top
6 / 6 / 8
51.9% KP
28,512
27.3% share
13,555g
242 CS · 7.6/m
Adam#RANK1
Ekko · Jungle
6 / 9 / 10
59.3% KP
21,247
20.3% share
13,476g
204 CS · 6.4/m
blade phantom#kzn
Lissandra · Mid
4 / 11 / 13
63% KP
26,394
25.2% share
12,101g
226 CS · 7.1/m
kush uwu#DOINB
Lucian · ADC
6 / 8 / 6
44.4% KP
19,958
19.1% share
13,988g
200 CS · 6.3/m
난 정말 미쳐다#아쁘다
Janna · Support
5 / 7 / 11
59.3% KP
8,432
8.1% share
9,088g
21 CS · 0.7/m
Red side
VictoryGrabTheMoment#EUNE
Wukong · Top
9 / 5 / 13
53.7% KP
22,726
18.4% share
14,452g
222 CS · 7/m
Fame#2424
Nocturne · Jungle
6 / 9 / 11
41.5% KP
24,102
19.5% share
14,100g
243 CS · 7.6/m
OogaBoogaSniffin#EUNE
Akshan · Mid
15 / 5 / 13
68.3% KP
32,328
26.2% share
16,717g
238 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 22
80.5% KP
35,621
28.9% share
17,978g
258 CS · 8.1/m
Rdtholar#EUNE
Rell · Support
0 / 6 / 26
63.4% KP
8,660
7% share
9,714g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
