Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 60 days ago
6 / 1 / 9
K / D / A
68.2%
Kill participation
631.3
Damage / min
11,638g
526.2 gold / min
10
7 placed · 1 cleared
199
9 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoknes43#EUNE
Olaf · Top
4 / 8 / 4
36.4% KP
18,744
29.1% share
9,032g
178 CS · 8/m
łowca euniaków#hatfu
Wukong · Jungle
6 / 1 / 4
45.5% KP
7,592
11.8% share
9,764g
158 CS · 7.1/m
Cwany Μurzynek#REMIX
Ahri · Mid
4 / 0 / 7
50% KP
18,286
28.4% share
9,596g
211 CS · 9.5/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 1 / 9
68.2% KP
13,962
21.7% share
11,638g
199 CS · 9/m
Ivan#58252
Nami · Support
2 / 3 / 12
63.6% KP
5,869
9.1% share
6,555g
20 CS · 0.9/m
Red side
DefeatTox#Ys0
K'Sante · Top
4 / 2 / 3
53.8% KP
12,838
24.6% share
9,042g
166 CS · 7.5/m
L9 Myκys#EUNE
Talon · Jungle
6 / 5 / 1
53.8% KP
9,887
18.9% share
9,466g
175 CS · 7.9/m
PISSPLAYER22#EUNE
Riven · Mid
2 / 4 / 1
23.1% KP
4,921
9.4% share
7,998g
182 CS · 8.2/m
Miś#OSRS
Ziggs · ADC
1 / 7 / 2
23.1% KP
17,345
33.2% share
8,843g
178 CS · 8/m
Galați#77251
Blitzcrank · Support
0 / 4 / 6
46.2% KP
7,268
13.9% share
5,748g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
